1. You're riding home with some of your friends from a long day at school/work. But you happen to pass a very old looking, deserted Victorian mansion. Some of your friends want to go check it out, but a few would rather not. The decision is up to you. What do you do?
You know better than to go near any sort of deserted place from previous experience. You vote against going.
You agree to go, but only for a very short amount of time.
You go along with whatever your friends do.
You don't like the looks of this place, but you end up going because nothing frightens you.
This place looks way too dark and foreboding to you. You vote against it.
You immediately vote to go explore.
2. Your group pulls up to the mansion. It looks much more ominous up close than from a distance. But you and your group go right in the front door. You find yourself in a very large room with many different passages and hallways. Your friends are insistant that they each go on their own path. Where do you go?
You head directly for some sort of kitchen. There are plenty of knives in kitchens.
You head up the stairs. You could always jump out a window if anything bad happens.
You quietly follow one of your friends.
You go down the biggest hallway you can find. There's a lot of room to see any sort of threat coming.
You take the smallest and least obvious path, where no one else would think of going.
You go into the dark basement.
3. After walking around for a while, you find yourself in a large study with lots of light and places to hide. All of the sudden, you hear one of your friends scream somewhere behind you. You look and see 6 items on a large table: a shotgun, a satellite phone, a riot shield, a machete, a smoke grenade, and a flashlight. Which item do you take?
The shotgun. Any villain that tries anything is gonna end up with a 10 gauge round in their dome.
The satellite phone. At last, a link to the outside world, and to the police.
The riot shield. This will keep me and my friend safe!
The machete. Where is the son of a b****? I'm gonna turn his head into a canoe!
The smoke grenade. He'll never know I was there.
The flashlight. Finally, I can see!
4. You hear heavy footsteps coming down the long hallway towards you. You don't have a lot of time to act, but you have quite a few options of where to go. Where do you go?
You load your shotgun, and stand in front of the door, awaiting whatever it is to come through.
You wait to the side of the door, for whatever is coming your way to come through the door and you can sneak out when it moves into the room.
You and your friend frantically look for some sort of secret exit or switch that reveals one.
You sit in front of the door and wait for the threat to come close enough for you to behead it.
You find a secret exit behind a bookshelf and you try to open it, but it takes a little longer to open than you would like.
You go an hide behind a large chair or desk.
5. BOOM! The villain comes through the door with a smash. He stands 7 feet tall and is clothed in a heavy, hooded trenchcoat that reaches to his big black boots. He surveys the room with his concealed eyes and walks in. What do you do?
You fire your shotgun at him and run around him
You quietly tiptoe behind him and out the door into the hallway.
You give your friend the shield and push him towards the villain.
You roar your battle cry and charge at him. He pulls out his own machete and you engage him in a heated battle. You take a brutal slash to the arm, but you manage to stab him in the eye.
You use your smoke grenade and bolt around him and into the hallway.
You desperately try to blind him with your flashlight.
6. You somehow manage to escape into the hallway and back into the entrance room of the mansion. The door is still open and you make a break for it. But suddenly, it slams shut, along with every other exit except for the stairs. You can hear the heavy footsteps getting closer. What do you do?
You try to blow open the door with your shotgun.
You frantically look around for a window.
Now by yourself, you call out for your friends.
You look around for a new weapon. That villain isn't taking you without a fight.
You look for a place to hide.
You immediately go up the stairs.
7. You come face to face with the villain. But you see your friends at the top of the stairs, and the door swings open revealing the way out. What do you do now?
You tell your friends to run and unload your shotgun on the villain.
You tell your friends to follow you as you sprint out the door.
You run towards your friends, and use them as a distraction as you make your exit.
You tell your friends to go without you as you confront the villain one last time with your new axe.
You pop up at the sight of your friends but you don't realize that the villain is now right next to you.
You run down the stairs while engaging in conversation with your friends.